Whereas in previous versions if the solutions to puzzles was ingrained in your psyche after a childhood of playing them you could waltz through much of the game half-asleep, the randomization of codes and even the location of the red and blue pages you need to add to the brothers' books in the Myst Library are tweaked. The other major change this go-around is puzzle randomization. Given that this originally released for VR, there's some subtle differences beyond the usual advancement in graphics with this version, which might throw some longtime players familiar with it-certain toggles now have levers or switches that make it more obvious you interact with them, for instance, while the shape of certain puzzles or spyglasses is totally different. Unlike realMyst, there's no pseudo-"classic" version that allows you to return to the node-by-node movement of the original, which is a bit of a shame. Like the previous couple of iterations, Myst is a free-roaming, 3D version of the original point-and-click classic. In Myst's libraries are two books with the brothers trapped in each one, and you have to travel to the remaining Ages, finding pages that will slowly reveal more of the circumstances of what's happened, and decide who to trust. Myst was home to Atrus, his wife, and his sons, but everyone's missing, and it sounds like Atrus suspects his children have been roaming through his library, linking to other Ages and plundering them. In case you don't know anything about Myst, it's a story of you, the unnamed character, landing on Myst Island through a magical linking book that serves as a portal to the worlds or Ages described. And for console fans who laugh every time they hear about Skyrim getting a re-release, Todd Howard and Bethesda ain't got nothing on Cyan, who have re-released or re-created Myst at least three major times before now ( Myst: Masterpiece Edition, realMyst, realMyst Masterpiece Edition, plus various bespoke handheld versions over the years.) Now, we get the fourth-ish attempt, Myst (just Myst), the console/PC port of the version of Myst made for virtual reality systems. It was a tremendous success, spawning ports to pretty much every game system of the day and becoming the best-selling PC game of all time until The Sims came along to dethrone it roughly a decade later. AKA "Once Once Once More, With Feeling" Myst came out in 1993 on the Apple Macintosh, built using a marriage of multimedia video, prerendered graphics, and the Hypercard stack.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |